Day five of the escapist magazine’s Indie Developer Showcase comes to a close today with an interview with Edmund McMillen, who gave us games like Meat Boy, Super Meat Boy, Time Fcuk and Gish to name a few. The showcase highlights some of the most influential indie titles to have come out recently. The five games showcased are Captain Forever, VVVVVV, Flywrench, Mondo Agency and Meat Boy. Check out all the interviews at the escapist magazine :) –
The 2nd Annual Global Game Jam that started yesterday comes to an end today with developers from around the world jamming to make games in a period of 48 hours. NSIT Campus in Delhi played host to a Jam here in India; The last I heard was that the jam took a detour into game testing and design review for a game called Deducto? More info on the local game jam here.
48hour gamedev compos always remind me of Ludum Dare. DrPetter has made some awesome tools any game developer would find useful, especially in a tight spot like a 48h gamedev compo where its all about managing what little time you have. Sfxr is a tiny little tool that lets you generate sound fx for use in your game. It was developed in connection with the 10th Ludum Dare. Recently, DrPetter has come out with an awesome mesh sculpting tool called Sculptris, which lets you easily sculpt meshes, providing additional detail where ever needed. Check out these awesome tools and much more at DrPetter’s website.
Just when I thought there are conferences relating to almost every feature in gamedev, and bam, comes this new event called The Art History of Games. Its a three day public symposium in which members of the fields of game studies, art history and related areas of cultural studies gather to investigate games as an art form. Do check out the impressive set of speakers who are coming to the event to give a talk.
That will be all for tonight, till next time, happy gaming.