gamecron – a lot about game designs, postmortems, Contests, Boryokudan Rue, GAMMA4, GGJ and RWAAAAAAAAAR!
Feb/100
Its been a crazy day and the craziness continued into the night so I decided to get some sleep and hence this late post. The good thing about writing in the morning is that everything seems so fresh and it was fun reading about what was going on and getting a fresh pot of ideas in the morning itself.
Soren Johnson’s Column for Game Developer magazine(Aug2009) is posted on his blog and worth looking at. In his article titled Game Developer Column 8: Turn-Based vs. Real-Time, he breaks down the differences in designing Turn-Based and Real-time games, and also what factors affect these type of games. A very nice read.
Speaking of Turn based games and multiplayer, Come2Play has a contest running for Flash game developers called The Games That Challenge the World Competition. You are required to make a turn based games using Come2Plays multiplayer API features. The entries will be judged based on originality, gameplay, design and use of the API. The contest has been running for some time now and the last date for submission is March 31st. Winners get a lot of monies. do check it out :)
There is an interesting blogpost over at wolfire games blog talking about the ying and yang of design. Its a nice long read speaking about game design in general and on balance in design. So do check it out.
Learning from your experience or other’s experience is always a good thing. Eric Peterson, President and CEO of Vicious Cycle, recounts the ups and downs of making the PSN and XBLA parody video game Blood Bath and Beyond. The article posted on Gamasutra speaks of what went right and wrong for the game and concludes with what they had learned in the whole process of making Blood Bath and Beyond. The postmortem is worth checking out.
Ah.. what brings more joy than just flying around and shooting, while ignoring everything about physics and simulations Sega’s new After Burner Climax makes me feel like I am flying my car and shooting at stuff. I wonder.. I keep wondering and forget what I was wondering as I bump into yet another awesome showcase of awesomeness, which is Boryokudan Rue(I feel funky just saying that, so I’m going to say it again!). Boryokudan Rue is an adventure game that mixes sci-fi and film noir and presents it in a nice package, Joshua Nuernberger, finally released a video for the game showcasing a rather nice amount of stuff happening in the game. This game was selected recently to be part of the 2010 IGF Student Showcase Winners.
Boryokudan Rue is a full-length game spanning over 80 rooms with hand-painted backgrounds, dozens of characters with animation, a neo-noir soundtrack by Nathan Allen Pinard, and featuring 4-8 hours of gameplay. The game was developed over the course of nearly two years with additional help by Nathan Allen Pinard on music. (Read more here)
Cut & Paste is an interesting looking game based on a very simple idea. The game was submitted to the Experimental Gameplay Workshop as well. Check this very different and simple looking game out.
Kokoromi-GAMMA4 has around 144+(I heard @phil_fish tweet 154) submissions. lol, at least they don’t have to worry about the controls :D
The Global Game Jam has finally come to and end and It just feels awesome to see the amount of games made over the weekend. GNILLEY was a game made during the Game Jam, I’m leaving you with a presentation of the game at Game Jam Sydney. See you soon and RWAAAAAAAAAAAAAAAAAAR!! =^_^=