By yadurajiv, on August 24th, 2010%
Things are moving on..
Moved to the new place finally, settled in as much as we could in two weeks, fine tuning a home takes time :P apart from that everything is awesome, we even have a small garden with a pond on our balcony too :) Kempapura seems to have a lot of Keralites around hmm.
Started . . . → Read More:
By yadurajiv, on August 3rd, 2010%
The last time I decided to do something different was around 17 months ago, when I thought about taking a 6 month sabbatical from everything else in my life and make games. That break never really happened and I moved on to more focused web design, ui, ux, drupal and so many other things. My plan . . . → Read More: moving on
By yadurajiv, on June 6th, 2010%
Manu had asked me yesterday if I knew some way to get the latest or working files from the google code svn repo and somehow push it to some webserver so that people will be able to see the latest code up and running. I was looking for some way to do that and found a . . . → Read More: Sync your code on SVN to a webserver
By yadurajiv, on February 12th, 2010%
Its past my bedtime and I’m up and about doing yet another gamecron. Sorry to have disappeared on you guys; I was away on a short journey to the awesome Taj Mahal and Agra Fort with a couple of my friends and after I came back, I had some trouble getting back to writing, But here . . . → Read More: we are back with news, old battles, games and a lot of new stuff
By yadurajiv, on February 10th, 2010%
Well, sorry for disappearing without any information :D lol.. if anyone missed me that is.. gamecron took a back seat this weekend due to a trip to Agra with Sreejith and Anas.. I am back now, getting back to everything else as usual. Catch you with more updates on a lot of stuff soon :D
Check . . . → Read More: Away and back
By yadurajiv, on February 4th, 2010%
Yet another day, more news and more interesting things to share. I hope all you got a chance to play Today I die. So today, Catch an interview with Daniel Benmerg, the creator of the game at GameSetWatch.
Mochimedia and SPIL are along with others are throwing a game development contest with a lot of nice prices. . . . → Read More: gamecron – from interviews, more contests, prizes, history to news and back
By yadurajiv, on February 3rd, 2010%
Today was not such a great day, that is my excuse for being so late with today’s updates :) My day turned out to be pretty nice after I played a very beautiful, brilliant and tiny game called ‘Today I die’. No I’m not being sarcastic. Today I day is an IGF Finalist in the “Nuovo” . . . → Read More: gamecron – looks at Today I die, TRAUMA, Sydney GGJ winner TENTACLE, Strangers and news
By yadurajiv, on February 2nd, 2010%
Its been a crazy day and the craziness continued into the night so I decided to get some sleep and hence this late post. The good thing about writing in the morning is that everything seems so fresh and it was fun reading about what was going on and getting a fresh pot of ideas in . . . → Read More: gamecron – a lot about game designs, postmortems, Contests, Boryokudan Rue, GAMMA4, GGJ and RWAAAAAAAAAR!
By yadurajiv, on February 1st, 2010%
The Global Game Jam ’10 slowly comes to its close at many places. You can find the lot of games that has been made during the jam at the ggj website. The other thing you have to do is to go and watch this the awesome keynote by Ste Curran for GGJ 2010.
Things keep getting better . . . → Read More: gamecron – GGJ’10 Keynote from Ste Curran, IGM Valentines day offer, a post apocalyptic racer, some numbers and Gnop
By yadurajiv, on January 31st, 2010%
Day five of the escapist magazine’s Indie Developer Showcase comes to a close today with an interview with Edmund McMillen, who gave us games like Meat Boy, Super Meat Boy, Time Fcuk and Gish to name a few. The showcase highlights some of the most influential indie titles to have come out recently. The five games . . . → Read More: gamecron – today we look at the Indie Developer Showcase from the escapist, 2nd Global Game Jam and the local event aftermath, Sfxr and Sculptrics from DrPetter and the Art History of Games
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My recent deviation[s] at dA
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