By yadurajiv, on June 6th, 2010%
Manu had asked me yesterday if I knew some way to get the latest or working files from the google code svn repo and somehow push it to some webserver so that people will be able to see the latest code up and running. I was looking for some way to do that and found a . . . → Read More: Sync your code on SVN to a webserver
By yadurajiv, on February 12th, 2010%
Its past my bedtime and I’m up and about doing yet another gamecron. Sorry to have disappeared on you guys; I was away on a short journey to the awesome Taj Mahal and Agra Fort with a couple of my friends and after I came back, I had some trouble getting back to writing, But here . . . → Read More: we are back with news, old battles, games and a lot of new stuff
By yadurajiv, on February 4th, 2010%
Yet another day, more news and more interesting things to share. I hope all you got a chance to play Today I die. So today, Catch an interview with Daniel Benmerg, the creator of the game at GameSetWatch.
Mochimedia and SPIL are along with others are throwing a game development contest with a lot of nice prices. . . . → Read More: gamecron – from interviews, more contests, prizes, history to news and back
By yadurajiv, on February 3rd, 2010%
Today was not such a great day, that is my excuse for being so late with today’s updates :) My day turned out to be pretty nice after I played a very beautiful, brilliant and tiny game called ‘Today I die’. No I’m not being sarcastic. Today I day is an IGF Finalist in the “Nuovo” . . . → Read More: gamecron – looks at Today I die, TRAUMA, Sydney GGJ winner TENTACLE, Strangers and news
By yadurajiv, on February 1st, 2010%
The Global Game Jam ’10 slowly comes to its close at many places. You can find the lot of games that has been made during the jam at the ggj website. The other thing you have to do is to go and watch this the awesome keynote by Ste Curran for GGJ 2010.
Things keep getting better . . . → Read More: gamecron – GGJ’10 Keynote from Ste Curran, IGM Valentines day offer, a post apocalyptic racer, some numbers and Gnop
By yadurajiv, on January 31st, 2010%
Day five of the escapist magazine’s Indie Developer Showcase comes to a close today with an interview with Edmund McMillen, who gave us games like Meat Boy, Super Meat Boy, Time Fcuk and Gish to name a few. The showcase highlights some of the most influential indie titles to have come out recently. The five games . . . → Read More: gamecron – today we look at the Indie Developer Showcase from the escapist, 2nd Global Game Jam and the local event aftermath, Sfxr and Sculptrics from DrPetter and the Art History of Games
By yadurajiv, on January 30th, 2010%
As most of you (or none of you) know, we are planning to aggregate a ton of news and blogs related to gamedev, indie games, and games in general so that you have all that goodness in one place ~ Which will make my job easier, since I really can just go on ranting..
As I surfed . . . → Read More: gamecron – a look at game design, igf student showcase winners, freeciv.net and indie games from india
By yadurajiv, on January 29th, 2010%
Welcome to the first in a series of daily posts on news and updates and what not from the indie gaming and dev scene. We know most of all of it cannot be covered, but we can try to find out that tasty morsel of goodness from among all that is happening around us. Lets jump . . . → Read More: gamecron – 01 – a daily round up of indie game development news and updates
By yadurajiv, on December 15th, 2009%
The 16th LudumDare came to a close early Monday morning(IST). Sadly or not, I slept through the deadline missing all the fanfare that was happening elsewhere. Do I regret the fact that I didn’t get to submit, or for that matter finish my entry? The lessons learned were important enough to make me not regret the whole exercise, So no regrets. . . . → Read More: Ludum Dare – Ludum Dare 16 aftermath
By yadurajiv, on November 3rd, 2009%
Zombie Driver from EXOR Studios uses OGRE – http://www.zombiedriver.com
Creating games are like creating movies. They take a whole lot of time, a whole lot of effort, a whole lot of people and a whole lot of money to make… or I thought so in the beginning. Then I bumped into independent developers who were . . . → Read More: Game development using FOSS
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My recent deviation[s] at dA
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